No matches

Valve have returned from the holiday season with a new Artifact patch. The Jan. 10 update brings a number of hit fixes and adjustment to the game clock, but nothing really major.

The in-game timer is by far the most relevant and felt change of all. With the current update, the game will give you less time per round and also start at a lower threshold.

  • After you receive the coin, the game clock now waits an additional 5 seconds before it begins ticking.
  • The tournament timer now grants 30 seconds per round, down from 1 minute, and starts at 2:30, down from 3:00.
  • The standard timer now grants 1 minute per round, down from 2 minutes, and starts at 3:00, down from 5:00.
  • Draft gauntlets and Constructed gauntlets now use the tournament timer rather than the standard timer. (Call to Arms and Global Matchmaking use the updated standard timer.)

With this, Valve aim to address one of the main criticisms to the game: that matches last too long. With a 5-minute starting time pool and two minutes added per round, games could really last quite a bit, especially against opponents taking their sweet time. Even playing on tournament timer, players would rarely be pressed for time

It’s important to note, that the “tournament timer” will apply to all Gauntlet modes. As the more laid-back formats, however, Call to Arms and casual play will keep the standard timer.

The rest of the patch notes are available below.


Artifact patch, Jan. 10

  • Added a bindable key for typing a custom message on your tower in the active lane.
  • Increased maximum custom message length.
  • Increased visibility of chat wheel mute button.
  • Replaced “Chat with Opponent” button on the end game screen with an “Add Friend” button if you are not friends with your opponent.
  • Last action is shown as a mini card on the HUD.
  • Fixed many cases of last action details not listing the targeted cards.
  • Fixed glossary keywords not working when inspecting active ability actions.
  • Fixed some cases where the last used AI deck was not saved.
  • Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game.
  • Fixed various Call to Arms leaderboard UI bugs.

Game clock:

  • After you receive the coin, the game clock now waits an additional 5 seconds before it begins ticking.
  • The tournament timer now grants 30 seconds per round, down from 1 minute, and starts at 2:30, down from 3:00.
  • The standard timer now grants 1 minute per round, down from 2 minutes, and starts at 3:00, down from 5:00.
  • Draft gauntlets and Constructed gauntlets now use the tournament timer rather than the standard timer. (Call to Arms and Global Matchmaking use the updated standard timer.)
  • Fixed a bug where animations that killed multiple heroes would start your clock ticking down before the animation finished.
  • Fixed a bug where you could pass very quickly using the spacebar during a long animation, causing the opponent’s clock to start ticking down before the animation finished.

Hats:

  • The imp’s holiday hats have been put back in the attic.
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